DO Knuckle (Short pimples)

Everyone's rating [Hardness] Little soft
[Performance] Control and Speed to have excellent
DO Knuckle (Short pimples)
DO Knuckle (Short pimples)

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Averages reviews points

  • Rating: 8.38 / 10
  • 29 reviews
    • Speed:5.66
    • Spin:5.62
    • Control:8.38
    Knuckle center of the attack attack!

    Grain shape close to a grain high.
    Change system table rubber to exhibit also high knuckle effect while have the operability is now complete!
    And knuckle ball of grain high-effect, in the attack effect of table rubber unique, and then tossed the other party!

    Good catch of the ball when the poking and cut, can throw-in wearing their own change.

    ◆ thickness
    Stuck on the medium / shake back, change system of the attack!
    Back and reverse expression of ultra-thin / pen, to cut Man!

    Change 11.75

    • Short pimples

    Specifications

    Price
    4,800 Yen(Include tax 5,280 Yen)
    Producer
    Nittaku
    Product code
    NR-8572
    Speed
    7.5
    Spin
    Six
    Hardness
    32.5

    Players use DO Knuckle (Short pimples)

    Customer Reviews SummaryAI Summary
    Widely supported by cutmen and defensive players, this rubber is praised for its unique characteristics combining features of pimpled and smooth soft rubbers. The ability to switch between knuckle balls and clean cut shots to confuse opponents, combined with excellent control, is the main reason for its high evaluation.
    ■ Frequently Mentioned Points
    • Easy to alternate between knuckle and cut shots to mislead opponents
    • More linear trajectory than pimpled rubber with attacking capability
    • Excellent control performance suitable for beginners
    • Versatility through thickness options (medium for cutmen, ultra-thin for front attack)
    • Limited speed and spin but compensated by variation
    ■ Representative Voices
    ▲ PositiveOffers pimpled-rubber-level cutting ability during cuts while maintaining attacking capability typical of smooth rubbers, with superior control performance. Ideal for cutmen transitioning from pimpled to smooth rubber.
    ▽ CriticalFeels low in power and difficult for spin drives. Not ideal for orthodox front-attack players using consistent spin techniques.

    Reviews by user

    • visitor

      off (Experience:4〜5 years) Cut

      Reviews by user

      Matsushita Koji DEF with the middle rubber attached, used on the backhand.
      Forehand: Hurricane Turbo Blue
      I'm a defensive player (cutman).

      【Push】
      It cuts well.

      It cuts enough to prevent speed drives from coming, and if you hit it with less force, it becomes a knuckleball.

      The trajectory was fairly linear.

      It seems that some technique is needed to avoid hitting a straight ball, perhaps because it's difficult to brush on the table.

      【Cut】
      Even against slow balls, you can cut them to some extent if you brush them properly.

      Because of the spin reversal, it's a little difficult to produce a knuckleball against loops or powerful shots.

      Because it's a half-pips rubber, the trajectory has a sliding feel, and when cutting loops, it's possible to produce a relaxed ball typical of long pips.

      【Attack】
      Pushes on the table are quite stable.
      Also, jumping backhand smashes are fairly successful.

      However, it seems that it takes some skill to come forward and produce a fast block.


      It cuts somewhat against knuckleballs and downwards, but I felt that increasing the swing speed and brushing the ball was important.

      The feeling was that it had a strong manual-like change, similar to the Feint Long III.

      See original review

      2026/06/11
      All
      7/10
      Speed
      4
      Spin
      6
      Control
      6
      Hardness Soft

      Racket recommended use KOJI MATSUSHITA DEFENSIVE

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