Straight (pen table)'s profile

Straight (pen table)'s profile
Gender Male
Age U20
Experience 11〜20 years

User review

  • Booster EV

    User review

    *Used as a penhold short pips. My rating is also based on penhold standards.

    Of all the short pips rubbers I've used, I'd say this one's the fastest.
    Spin doesn't really build up much. It suits a stroke where you brush the surface of the rubber.
    Overall, flicking/blocking techniques (flat strokes) are easy to pull off, and the ball feels like it sinks solidly into the sponge before shooting out.
    The sponge is a bit on the hard side, so I picked a softer hardness on multiple occasions.

    Even a normal forehand hit turns into a fairly knuckle-like ball. The variation is intense, so unless you practice a lot,
    you won't be able to keep up with your own variation.
    I think this suits players who are all-out attackers rather than defenders, and those who want to throw opponents off with variation.
    For shakehand players, I think it suits someone who mixes variation attacks on the backhand while finishing points with forehand topspin drives.

    See original review

    2018/01/21
    Overall
    6/10
    Speed
    10
    Spin
    2
    Control
    4
    Hardness Little hard

    Recomend racket AQUA BLADE FAST

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  • AQUA BLADE FAST

    User review

    This is basically the go-to blade for penhold short-pips players.
    I switched to this from a carbon blade, so at first I thought it barely bounced at all.
    ↑ That was my impression when I first bought it.

    As I mentioned above, the bounce is only slightly more than a normal 5-ply blade.
    Because it doesn't bounce much, the short game and blocking are very stable.
    The blade's wood is stiff, so it has really good pop off the ball, which makes it a great match for penhold short-pips players who play close-to-the-table quick attack.
    Since the blade itself doesn't bounce much, if you're planning on mid-distance rallies you'll want a tension rubber.
    If you're the type who stays glued to the table and handles everything close to the table, pretty much any short pips will work.

    The downside is that, because there's no bounce, it's hard to put away a single shot from far behind the table.
    Even if you get pushed back, I think the idea is to hold your ground at mid-distance and fight from up close.
    The initial speed off the blade is fast, so I want to settle things close to the table.

    See original review

    2018/01/21
    Overall
    8/10
    Speed
    6
    Spin
    5
    Control
    9
    Touch
    7
    Hardness Hard

    Recommend rubber(Front) Booster EV

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